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DX11 ENABLE BLEND STATE ALPHA COVERAGE
Sets whether to enable alpha coverage for the given blend state.
If enabled, the alpha channel of the first render target will be used as a coverage mask used for anti-aliasing with all
remaining render targets. This is generally useful for rendering dense floor covers such as grass.
DX11 ENABLE BLEND STATE ALPHA COVERAGE blendState, enable
blendState Dword The blend state to enable / disable alpha coverage for.
enable Boolean Set to true to enable alpha coverage multisampling for the given blend state, or false otherwise.
This function does not return a value.
BLENDSTATE Functions Menu
DX11 Function Categories
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